UPDATE 10

Gameplay

Here we are with the 10th update since the release of the full version. Though not much added to the world, there have been many changes to the gameplay itself overall.

There have been adjustments to the blue zone and the safe zone. Now the blue zone moves considerably slower toward the end of the game. Speed of the blue zone may have been reduced but it got more deadlier. Especially in the 7th, 8th and 9th blue zones. These changes may not have been so big but the biggest change is about the last blue zone location. Instead of narrowing down randomly, blue zone will narrow down towards to the center. Also all the clothing spawns have been removed from the game but other item spawn balances remains the same.

Map changes on this update is all about Miramar. There have been some changes to the north part of the map to make it more appealing to the players. There are now more roads, off-roads paths and more car spawning positions to make the northern part of the map(especially northeast and northwest) more accessible. With this change there will be more high-tier loot in Miramar. Making the place a bit favorable so that players can give their opinion to developers.

Along with these changes there have been some minor bug fixes as well. The bug fixes were,

– Footsteps should now always make sound when walking on tarp and carpet.

-Fixed an issue causing some objects to become invisible at particular distances.

-Indoor plants should no longer block bullets.

-Fixed and removed some weirdly-placed road signs, plants, and stairs.

-Fixed an issue that broke the killer spectating function whenever the killer died too quickly after taking out the spectating player.

-Fixed an issue that sometimes caused players to take no damage when exiting a moving vehicle.

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